Senior 3D Designer / Product Visualization Lead
Product / systems / real-time
Andrew Jordan.
I've spent 14 years making products, characters, and game worlds feel real, and building the workflows that help teams do it again.
Good 3D is not only a beautiful image. It is a clear decision.
Most projects start with a CAD file, a rough idea, or a hard technical problem. I like turning that mess into something accurate, useful, and easy for a team to build on.
Selected work
06 projects / a closer look
How I work
I care about the final frame, but I also care about everything that makes the next frame easier: clean inputs, shared standards, useful feedback, and a process people can trust.
Start with what is true
CAD, references, finish callouts, product details, and real constraints come first. A beautiful image that misrepresents the product is not finished.
Make it easy to understand
Camera, lighting, materials, and motion should explain the product before they decorate it.
Build for the whole system
I look past the single deliverable toward reusable scenes, consistent outputs, clear review points, and fewer surprises downstream.
Use new tools with judgment
Gen AI helps me search, explore, and communicate ideas faster. Product accuracy, brand judgment, and final QA stay human-led.
More work
A wider look at product categories, campaign formats, licensed characters, and physical-minded 3D work.
A little about me
Before I was a 3D artist, I was a basketball player. I still approach creative work like a good team sport: prepare hard, communicate clearly, and make the people around you better.
I grew up around both competition and creativity. I played Division I basketball at Utah State, my dad played professional football, and my mom built a graphic design business. Making things and working toward a shared goal have always felt connected to me.
I live in Syracuse, Utah. Outside product visualization, I co-founded Spellbound Studios and spend a lot of my free time building Shattered Realms, sculpting fantasy characters, playing RPGs, or getting outside with my family.
If the work feels familiar, let's talk about yours.
I am always happy to talk through the actual work, the hard parts of a 3D pipeline, or where a team needs stronger visual and technical leadership.
andrewjordanart@gmail.com